MineSTEM
MineSTEM Computer Science Personalised Instruction Coming soon

Where insights become personalised learning.

Discover how our K–3 computer science digital instruction connects assessment insights to engaging, research-based lessons, so every child learns to code, think and create at just the right level.

Overview

Every child on their own computer science path.

MineSTEM Personalised Instruction turns assessment insights into a learning path that changes with each child in Grades K–3. Personalised online lessons, teacher-assigned lessons and hands-on activities work together to build the foundations of computer science, helping every child move confidently toward grade-level mastery of the 2026 K–12 Computer Science Standards.

Personalised Instruction is in development. Talk to us about early access for your school.

Program type
Instruction
Curriculum type
Supplemental, Intervention
Subject
Computer Science
Grades
K–3
Language
English
Format
Digital: web, iOS and Android
Personalised and adaptive

Give children what they need, when they need it.

MineSTEM delivers personalised lessons driven by what each child showed on the MineSTEM Diagnostic and on every lesson’s exit ticket. Every child gets targeted instruction in their zone of proximal development, and teachers keep the flexibility to line learning up with what the class is studying this week.

See how it works →
Purposeful instruction

Drive growth with purposeful instruction.

Every lesson is built on research-based teaching for young learners: unplugged activities first, then hands-on coding, short lessons with a clear goal, practice spaced over time, and feedback that says what to try next. Clear reports help teachers monitor progress and speed up growth.

Ask about the research →
Engaging experience

Inspire learning with an engaging experience.

Children stay motivated with lessons made for ages 5 to 9: picture-based puzzles, robots to program, every word read aloud, and answers by tap and drag. Mia, Max and their robot friend Chip model how to think through a problem and cheer children on, and points and badges celebrate every step.

See the student experience →
Measurable impact

Instruction built to show real, measurable growth.

Because every lesson ends with a check for understanding, growth is measured all year, not once a term. Teachers, schools and districts see each child move from Trying to Mastered, standard by standard.

See growth mindset grading →
What’s included

Everything a K–3 computer science program needs.

Personalised Online Lessons

Target each child’s exact needs with assessment-driven lessons that adapt as they go and guide every learner along a focused path.

  • Algorithms & Programming: sequencing, loops, events, conditionals and debugging (Grades K–3)
  • Computing Systems: devices, hardware and software, and troubleshooting (Grades K–3)
  • Networks & the Internet: how devices connect, passwords and staying safe online (Grades K–3)
  • Data & Analysis: collecting, sorting and showing data, and spotting patterns (Grades K–3)
  • Impacts of Computing: digital citizenship and how technology changes our lives (Grades K–3)

Teacher-Assigned Lessons

Deepen understanding and reinforce key skills with lessons teachers assign to the whole class, a group or one child, based on what they are teaching. (Grades K–3)

Reporting

Clear reports make tracking progress easy for each child, class, school and district, standard by standard and lesson by lesson.

Classroom Connection

Every online lesson links to its lesson in MineSTEM Classroom Computer Science, with unplugged activities to take the learning off the screen and into the classroom.

Additional Coding Practice

  • Coding Games: build sequencing, loop and debugging fluency with short, personalised block-coding puzzles. (Grades K–3)
  • Device Skills: practise tapping, dragging, typing and mouse skills young children need to use any computer. (Grades K–2)

Family Connection

Families see their child’s progress and badges in the MineSTEM family app, with ideas to keep practising at home.

Lesson tours

A look at the lessons, grade by grade.

Lesson previews are on their way. Here is what each grade explores.

Preview coming soon
Kindergarten

Follow the steps

Give a robot step-by-step directions to reach the school, and learn that order matters.

Preview coming soon
Grade 1

Repeat it with a loop

Spot the pattern in a dance and use a loop instead of repeating the same steps.

Preview coming soon
Grade 2

If this, then that

Program events and conditions: when the robot sees rain, it opens the umbrella.

Preview coming soon
Grade 3

Find and fix the bug

Test a program, find the step that went wrong and debug it like a real engineer.

FAQs

Frequently asked.

How does MineSTEM Personalised Instruction differentiate learning for every child?

It builds a lesson path for each child from the MineSTEM Computer Science Diagnostic and the exit ticket at the end of every lesson. Within each lesson, hints, read-aloud and extra examples give just-right support, and children who show mastery move ahead. Every child gets what they need, right when they need it.

What research is it built on?

The lessons follow the 2026 K–12 Computer Science Standards from the Computer Science Teachers Association (CSTA) and well-established ideas about how young children learn: the zone of proximal development, mastery learning, unplugged activities before screens, practice spaced over time, and growth mindset feedback. We will share results as classrooms start using it.

How does it support all tiers of instruction?

It reinforces core classroom learning, stretches children who are ready for more, and gives targeted, more intensive practice to children who need extra support, so it works for Tier 1, 2 and 3 within an MTSS or RTI framework. Every lesson is age-appropriate and keeps the right level of challenge for each learner.

What benefits does it give teachers?

It takes the guesswork out of personalised learning by assigning lessons automatically based on each child’s needs and making progress easy to follow. Teachers get clear reports on usage and performance, and can still assign lessons to a group or a child to support what they teach. No computer science background needed.

Is it available in other languages?

It launches in English, with every word read aloud so children who are still learning to read, or learning English, can take part. Tell us if your school needs another language; it helps us decide what comes next.

How does it keep young children engaged?

Lessons are short, colourful and hands-on: puzzles, robots to program and games, with picture answers and read-aloud. Mia, Max and their robot friend Chip model how to think through a problem, and points, streaks and badges celebrate progress.

Do I need MineSTEM Assessment to use Personalised Instruction?

Personalised Instruction is powered by the same assessments: the MineSTEM Computer Science Diagnostic places each child on their path, and the exit tickets in MineSTEM Assessment keep it up to date. That connection is what lets assessment insights turn straight into the right lesson.

How does it work with the MineSTEM Classroom books?

It is designed to sit alongside MineSTEM Classroom Computer Science. The teacher teaches the whole-class lesson from the book, and Personalised Instruction gives each child practice and support at their own level on the same ideas.

How is it different from other coding apps?

Most coding apps are a set of puzzles. MineSTEM is built from the ground up to connect assessment, instruction, the classroom curriculum and reporting in one system, so personalisation is based on what each child actually knows, not just on which puzzle they reached.

Want to learn more? Talk to a MineSTEM expert.

Personalised Instruction is coming soon. Tell us about your school and we’ll keep you posted on early access.