Grades K–3 Print + Digital + Personalized Learning
Classroom Computer Science
Small discoveries. Thoughtful choices.
Ready for a world of AI and robotics.
Computer Science Standards for Grades K–3. CSTA – Computer Science
Teachers Association
A full year of learning in every grade.
- 120 lessons
- 30 per grade
- 6 units per grade
Our values / The purpose behind the program
Prepare children. Empower teachers.
MineSTEM connects books, assessment and personalized instruction to help teachers prepare children for a world of AI and robotics — and to consider technology’s benefits and its effects on people and society.
- Curiosity with purposeExplore how technology can solve problems and improve lives.
- Responsibility with empathyAsk who benefits, who is affected and what is fair and safe.
- Teachers at the centerEquip teachers to guide learning, discussion and thoughtful choices.
Grade K / Unit 2, Lesson 8: If This, Then That
You can see the thinking. Then hear the explanation.
“IF I show this signal, THEN you do this action.” A child chooses a signal, a partner responds, they switch roles and explain why it works — computer science made visible through movement, pictures and conversation.
Signal Station
Tap a signal to say the rule.
01 / Explore
Begin with something children already know.
A teacher script, picture signals and discussion questions connect a condition to an action: IF the bell rings, THEN line up.
02 / Develop
Try the rule. Discuss what makes it work.
Children act on signals, match pairs, test a partner’s rule, then use the idea in a new situation — STOP, an alarm clock, rain and sun.
03 / Refine
Check understanding. Choose the next move.
An exit ticket shows who has it, and the guide gives a reteach, practice or extend move for every child.
Track and support students’ growth
One idea. Print and online. Evidence for the next step.
Picture answers and read-aloud questions let children show what they know. Digital exit tickets score themselves against the lesson’s learning targets.
- DiagnosticFinds each child’s starting point.
- Exit ticketsScored automatically by learning target.
- Personalized pathHints and extra practice; mastery moves ahead.

Program components
A Teacher’s Guide and Student Workbook for every grade.
Print / For teachers
Teacher’s Guide
- Objectives, timing and materials
- Modeling scripts and discussion prompts
- Two core activities in every lesson
Print / For students
Student Workbook
- Problem sets and exit tickets
- Homework and a family newsletter
- Printable picture cards
See the program
One lesson, start to finish, in three minutes.
Experience MineSTEM
Build understanding.
Inspire responsible choices.
