MineSTEM

Grades K–3 Print + Digital + Personalized Learning

Classroom Computer Science

Small discoveries. Thoughtful choices.
Ready for a world of AI and robotics.

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A teacher and three children around a table; one child holds up a bell card while another points to picture cards

A full year of learning in every grade.

  • 120 lessons
  • 30 per grade
  • 6 units per grade

Our values / The purpose behind the program

Prepare children. Empower teachers.

MineSTEM connects books, assessment and personalized instruction to help teachers prepare children for a world of AI and robotics — and to consider technology’s benefits and its effects on people and society.

  • Curiosity with purposeExplore how technology can solve problems and improve lives.
  • Responsibility with empathyAsk who benefits, who is affected and what is fair and safe.
  • Teachers at the centerEquip teachers to guide learning, discussion and thoughtful choices.

Grade K / Unit 2, Lesson 8: If This, Then That

You can see the thinking. Then hear the explanation.

“IF I show this signal, THEN you do this action.” A child chooses a signal, a partner responds, they switch roles and explain why it works — computer science made visible through movement, pictures and conversation.

Two children at a table point to picture cards: a bell, two friends, a walking figure and a child saying shh

Signal Station

Tap a signal to say the rule.

01 / Explore

Begin with something children already know.

A teacher script, picture signals and discussion questions connect a condition to an action: IF the bell rings, THEN line up.

02 / Develop

Try the rule. Discuss what makes it work.

Children act on signals, match pairs, test a partner’s rule, then use the idea in a new situation — STOP, an alarm clock, rain and sun.

03 / Refine

Check understanding. Choose the next move.

An exit ticket shows who has it, and the guide gives a reteach, practice or extend move for every child.

Track and support students’ growth

One idea. Print and online. Evidence for the next step.

Picture answers and read-aloud questions let children show what they know. Digital exit tickets score themselves against the lesson’s learning targets.

  1. DiagnosticFinds each child’s starting point.
  2. Exit ticketsScored automatically by learning target.
  3. Personalized pathHints and extra practice; mastery moves ahead.
The MineSTEM digital exit ticket: IF it rains, THEN I need… with picture answers an umbrella, a book and a cookie

Program components

A Teacher’s Guide and Student Workbook for every grade.

MineSTEM Classroom Computer Science, Teacher's Guide, Kindergarten

Print / For teachers

Teacher’s Guide

  • Objectives, timing and materials
  • Modeling scripts and discussion prompts
  • Two core activities in every lesson
MineSTEM Classroom Computer Science, Student Workbook, Kindergarten

Print / For students

Student Workbook

  • Problem sets and exit tickets
  • Homework and a family newsletter
  • Printable picture cards

Explore MineSTEM Classroom Computer Science →

See the program

One lesson, start to finish, in three minutes.

Experience MineSTEM

Build understanding.
Inspire responsible choices.

A teacher holds up a rain card; two children choose between an umbrella card and a book card